
Dawnrazor
Step into the decaying world of Kagenovia in Dawnrazor, a brand-new original Game Boy Color title developed for real hardware. Take control of Zedekiah, a betrayed knight reborn through parasitic vampirism, as he fights through blood-soaked ruins and biomechanical horrors.
Features:
- Hardcore 2D action with gothic sci-fi vibes.
- Biomechanic abilities – Use Blood Surge or Biomechanic Hearts to survive.
- Moral choices – Spare or slay your enemies… and face the consequences.
- Authentic visuals, music, and mechanics for Game Boy hardware.
Designed for Game Boy Color & Analogue Pocket – playable on real hardware and emulators! Decide who you are… and what you’ll become.
Controls (itch.io)
Arrow Keys (Left/Right) - Left/Right Movement
Arrow Key (Down) - Crouch
Z - Jump / Interact
X - Attack (Hold Arrow Key Down + X for a Crouching Attack)
Enter - Pause / Inventory
Shift - Activate Blood Surge
Arrow Key (Up) + X - Use Biomechanic Heart
The game can be saved at the Ironhold by using the Main Computer Terminal.
Please note that the on-screen instructions follow the Game Boy Color controls!
PDF-manual available in the download section for more information!
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | sbtalbain |
Genre | Action |
Tags | Dark, Dystopian, Gothic, Horror, Multiple Endings, Narrative, Retro, Story Rich, Vampire |
Download
Click download now to get access to the following files:
Development log
- Minor Updates & Improvements38 days ago
Comments
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Hey there , just stumbled into your game .
Most of what I noticed has already been covered by the posters before me so I won't repeat that .
I like the world fusion of Castlevania & Biopunk ( Biopunk Vania , if you use that give me credit , Got it ?! ) .
I like that there is a story narrative driving the action rather than just another mindless hack slasher 😅
You should make the Blood surge icon unique , I legit thought it was another Heart unit I acquired .
On the inventory screen you can see the info' description of the Biomechanical heart even if you don't have one in the inventory .
I tried to continue a game after my last session from the Title screen but clicking continue just gave me a Black screen .
Looking forward to you cleaning up this Demo' and serving up something truly noteworthy for the Gameboy Community
😁😁👍👍
Thanks! Did you save the game at the Ironhold? There was indeed a bug where the screen goes black if there's no save data, that has been fixed now! The blood drop icon for Blood Surge is a bit too close to the hearts, I agree. I have to think about a better icon for that.
Thanks for the kind words, cheers!
One other thing , why does a Knight called Dawn RAZOR have a whip as his primary weapon ???
It's already enough that most of us can see that the player avatar is a reskin from GB game , Castlevania : Belmonts Revenge but the whip is just too obvious.
If the whip was a later addition as a wink wink Homage to Castlevania that would be a better way but I would think you want Zedekiah to stand out as his own character 🤔🤔🤔.
He doesn't have his sword because the Countess took it as a trophy after their battle. There's a reason for everything, even if it's not explained in the demo yet!
I think I found a bug, in the mire of forgotten souls, in the beginning of the stage, you fall down into a pit with 3 slug enemies, and there is a corpse you're able to consume. Well, the first time you consume the body and then get out of the pit, you can go back down the pit and go to where the corpse was at, you're able to go thru the dialogue again even though the corpse isn't there. Was that intended? I didn't think it was but I thought to let you know about it.
Have you been able to get out of the mire ???
I'm stuck in that pit , all you can to is feed on the corpse & kill the enemies !
How do you move forward in that stage ?
I haven't been able to no, but then again I haven't looked up the guide to get out of the pit, so once I do that I'll see if I can get out.
Thanks a lot, fixed this in the update!
I have things to comment about, as well, but I think cicadahuman outlined most everything.
All-in-all, though, great job. I'm working through a game in GB Studio, as well, and it is quite the chore to get everything adjusted JUUUUUST right, so great work on what you've got thus far. Looking forward to seeing more of the game.
Thanks csylos! This was very useful, especially the comments about the acceleration and the projectile. I adjusted those, hopefully they feel a bit better now!
Been playing your game, would you like some feedback on it?
Sure!
Alright here is my feedback. I hope this doesn't come off as mean-spirited. I really do like what you’re doing. When I saw this game last night, I actually got out of bed instead of going to sleep, played the game and wrote this.
Precision Jumps
Walk Acceleration and Jumping
Attack Animation and Combat
Enemies
Overall, the game looks great. Some of the instant-death pits could be more visible, but otherwise the art is really nice. I like the story so far, but I haven’t made it far enough to enjoy it fully. I die too often and end up giving up. The game has a lot of potential, and I hope this feedback is helpful.
There's so much to love about this game and look forward to more from you as a developer.
No worries, this is perfect! Exactly the kind of feedback I need and wanted to get with the demo release. I'll definitely take these into account and do my best with refining everything. Cheers!